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+# Project-level configuration.
+cmake_minimum_required(VERSION 3.13)
+project(runner LANGUAGES CXX)
+
+# The name of the executable created for the application. Change this to change
+# the on-disk name of your application.
+set(BINARY_NAME "sense_the_rhythm")
+# The unique GTK application identifier for this application. See:
+# https://wiki.gnome.org/HowDoI/ChooseApplicationID
+set(APPLICATION_ID "com.example.sense_the_rhythm")
+
+# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
+# versions of CMake.
+cmake_policy(SET CMP0063 NEW)
+
+# Load bundled libraries from the lib/ directory relative to the binary.
+set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
+
+# Root filesystem for cross-building.
+if(FLUTTER_TARGET_PLATFORM_SYSROOT)
+ set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endif()
+
+# Define build configuration options.
+if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_BUILD_TYPE "Debug" CACHE
+ STRING "Flutter build mode" FORCE)
+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
+ "Debug" "Profile" "Release")
+endif()
+
+# Compilation settings that should be applied to most targets.
+#
+# Be cautious about adding new options here, as plugins use this function by
+# default. In most cases, you should add new options to specific targets instead
+# of modifying this function.
+function(APPLY_STANDARD_SETTINGS TARGET)
+ target_compile_features(${TARGET} PUBLIC cxx_std_14)
+ target_compile_options(${TARGET} PRIVATE -Wall -Werror)
+ target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
+ target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
+endfunction()
+
+# Flutter library and tool build rules.
+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
+add_subdirectory(${FLUTTER_MANAGED_DIR})
+
+# System-level dependencies.
+find_package(PkgConfig REQUIRED)
+pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
+
+# Application build; see runner/CMakeLists.txt.
+add_subdirectory("runner")
+
+# Run the Flutter tool portions of the build. This must not be removed.
+add_dependencies(${BINARY_NAME} flutter_assemble)
+
+# Only the install-generated bundle's copy of the executable will launch
+# correctly, since the resources must in the right relative locations. To avoid
+# people trying to run the unbundled copy, put it in a subdirectory instead of
+# the default top-level location.
+set_target_properties(${BINARY_NAME}
+ PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
+)
+
+
+# Generated plugin build rules, which manage building the plugins and adding
+# them to the application.
+include(flutter/generated_plugins.cmake)
+
+
+# === Installation ===
+# By default, "installing" just makes a relocatable bundle in the build
+# directory.
+set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
+endif()
+
+# Start with a clean build bundle directory every time.
+install(CODE "
+ file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
+ " COMPONENT Runtime)
+
+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
+
+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
+ install(FILES "${bundled_library}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endforeach(bundled_library)
+
+# Copy the native assets provided by the build.dart from all packages.
+set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
+install(DIRECTORY "${NATIVE_ASSETS_DIR}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+# Fully re-copy the assets directory on each build to avoid having stale files
+# from a previous install.
+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
+install(CODE "
+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
+ " COMPONENT Runtime)
+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
+
+# Install the AOT library on non-Debug builds only.
+if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
+ install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endif()