diff options
author | Orangerot <purple@orangerot.dev> | 2024-12-16 16:04:07 +0100 |
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committer | Orangerot <purple@orangerot.dev> | 2024-12-17 09:08:55 +0100 |
commit | 08f2adb6397557ac27cf3780aa8f8222cbc51982 (patch) | |
tree | f9ee48a8f120e9bcb93f6f172fd88a89f3d45372 /linux/CMakeLists.txt |
Initial Commit
Diffstat (limited to 'linux/CMakeLists.txt')
-rw-r--r-- | linux/CMakeLists.txt | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/linux/CMakeLists.txt b/linux/CMakeLists.txt new file mode 100644 index 0000000..74671a3 --- /dev/null +++ b/linux/CMakeLists.txt @@ -0,0 +1,128 @@ +# Project-level configuration. +cmake_minimum_required(VERSION 3.13) +project(runner LANGUAGES CXX) + +# The name of the executable created for the application. Change this to change +# the on-disk name of your application. +set(BINARY_NAME "sense_the_rhythm") +# The unique GTK application identifier for this application. See: +# https://wiki.gnome.org/HowDoI/ChooseApplicationID +set(APPLICATION_ID "com.example.sense_the_rhythm") + +# Explicitly opt in to modern CMake behaviors to avoid warnings with recent +# versions of CMake. +cmake_policy(SET CMP0063 NEW) + +# Load bundled libraries from the lib/ directory relative to the binary. +set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") + +# Root filesystem for cross-building. +if(FLUTTER_TARGET_PLATFORM_SYSROOT) + set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) + set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endif() + +# Define build configuration options. +if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + set(CMAKE_BUILD_TYPE "Debug" CACHE + STRING "Flutter build mode" FORCE) + set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS + "Debug" "Profile" "Release") +endif() + +# Compilation settings that should be applied to most targets. +# +# Be cautious about adding new options here, as plugins use this function by +# default. In most cases, you should add new options to specific targets instead +# of modifying this function. +function(APPLY_STANDARD_SETTINGS TARGET) + target_compile_features(${TARGET} PUBLIC cxx_std_14) + target_compile_options(${TARGET} PRIVATE -Wall -Werror) + target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") + target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") +endfunction() + +# Flutter library and tool build rules. +set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") +add_subdirectory(${FLUTTER_MANAGED_DIR}) + +# System-level dependencies. +find_package(PkgConfig REQUIRED) +pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) + +# Application build; see runner/CMakeLists.txt. +add_subdirectory("runner") + +# Run the Flutter tool portions of the build. This must not be removed. +add_dependencies(${BINARY_NAME} flutter_assemble) + +# Only the install-generated bundle's copy of the executable will launch +# correctly, since the resources must in the right relative locations. To avoid +# people trying to run the unbundled copy, put it in a subdirectory instead of +# the default top-level location. +set_target_properties(${BINARY_NAME} + PROPERTIES + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" +) + + +# Generated plugin build rules, which manage building the plugins and adding +# them to the application. +include(flutter/generated_plugins.cmake) + + +# === Installation === +# By default, "installing" just makes a relocatable bundle in the build +# directory. +set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") +if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) + set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) +endif() + +# Start with a clean build bundle directory every time. +install(CODE " + file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") + " COMPONENT Runtime) + +set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") +set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") + +install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) + +foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) + install(FILES "${bundled_library}" + DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) +endforeach(bundled_library) + +# Copy the native assets provided by the build.dart from all packages. +set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/") +install(DIRECTORY "${NATIVE_ASSETS_DIR}" + DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) + +# Fully re-copy the assets directory on each build to avoid having stale files +# from a previous install. +set(FLUTTER_ASSET_DIR_NAME "flutter_assets") +install(CODE " + file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") + " COMPONENT Runtime) +install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" + DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) + +# Install the AOT library on non-Debug builds only. +if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") + install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) +endif() |