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let canvas;
let video;
let ctx;
/*
* theses settings correspond to a css-filter. you can specify an optional
* filter attribute to modify the value from the input element.
*/
let settings = {
"brightness": {},
"saturate": {},
"contrast": {},
"hue-rotate": { filter: (value) => value + "deg" },
"grayscale": {},
"sepia": {},
"invert": {},
"blur": { filter: (value) => (value * canvas.width) / 100 + "px" },
};
const img = new Image();
let lensflare_active = false;
let cursor = {
x: 0,
y: 0,
};
// wait for site to be parsed so element can be found
document.addEventListener("DOMContentLoaded", function () {
canvas = document.getElementById("myCanvas");
ctx = canvas.getContext("2d");
video = document.getElementById("video");
document
.getElementById("back")
.addEventListener(
"click",
() => (document.body.className = "import-active"),
);
// bind listeners
document
.getElementById("viewport")
.addEventListener("drop", drop_handler);
document
.getElementById("viewport")
.addEventListener("dragover", (event) => event.preventDefault());
document
.getElementById("take-picture")
.addEventListener("click", use_camera);
document
.getElementById("cheese")
.addEventListener("click", take_picture);
document
.getElementById("upload-image")
.addEventListener("change", upload_image);
for (let element of document.getElementsByClassName("save-image")) {
element.addEventListener("click", save_image);
}
for (let element of document.getElementsByClassName("share-image")) {
element.addEventListener("click", share_image);
}
for (let element of document.getElementsByClassName("lensflare")) {
element.addEventListener("click", function (event) {
event.preventDefault();
lensflare_active = !lensflare_active;
if (lensflare_active) {
event.target.classList.add("is-primary");
} else {
event.target.classList.remove("is-primary");
}
draw(true);
});
}
document
.getElementById("viewport")
.addEventListener("mousemove", function (event) {
if (event.buttons === 1 && lensflare_active) {
cursor.x =
(event.clientX - canvas.offsetLeft) / canvas.clientWidth - 0.5;
cursor.y =
(event.clientY - canvas.offsetTop) / canvas.clientWidth - 0.5;
console.log(cursor);
draw(true);
}
});
window.addEventListener("deviceorientation", function (event) {
if (lensflare_active) {
cursor.x = (event.gamma / 360) * 4;
cursor.y = ((event.beta - 90) / 360) * 4;
console.log(cursor);
// draw(true);
}
});
function animation() {
if (lensflare_active) {
draw(true);
}
requestAnimationFrame(animation);
}
animation();
window.addEventListener("resize", () => draw(true));
video.addEventListener("canplay", function () {
const width = 320;
let height = video.videoHeight / (video.videoWidth / width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4 / 3);
}
video.width = width;
video.height = height;
});
for (let setting in settings) {
// make an array out of an iterable
const elements = [...document.getElementsByClassName(setting)];
settings[setting].elements = elements;
// if filter is not definded, use identity function
settings[setting].filter ||= (value) => value;
for (let element of elements) {
element.addEventListener("input", settings_apply);
}
const reset_elements = document.getElementsByClassName(setting + "-reset");
for (let reset_element of reset_elements) {
reset_element.addEventListener("click", () => reset_all(setting));
}
}
});
/**
* Reset all inputs of a setting back to the default value
*
* @param {string} setting - key of the settings object to reset
*/
function reset_all(setting) {
console.log("reseting " + setting);
for (let element of settings[setting].elements) {
element.value = element.defaultValue;
}
draw(true);
}
/**
* Request camera access and on succhess, show camera feed on video-element and
* switch to camera-active view
*/
function use_camera() {
navigator.mediaDevices
.getUserMedia({ video: true, audio: false })
.then((stream) => {
video.srcObject = stream;
video.play();
document.body.className = "camera-active";
})
.catch((err) => {
console.error(`An error occurred: ${err}`);
});
}
/**
* Take a still frame of the video-element showing the camera-feed and load it
* to the img to be rendered by canvas and switch to editor-active view
*/
function take_picture() {
canvas.width = video.width;
canvas.height = video.height;
ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
img.src = canvas.toDataURL("image/png");
img.onload = () => draw(true);
document.body.className = "editor-active";
}
/**
* Load selected file by input element to img to be rendered by canvas and
* switch to editor-active view
*/
function upload_image() {
document.body.className = "editor-active";
console.log(this.files[0]);
img.src = URL.createObjectURL(this.files[0]);
img.onload = () => draw(true);
}
/**
* Get file that is dropped into the website and load it to img to be rendered
* by canvas and switch to editor-active view.
*
* @param {DragEvent} ev -supplier by event listener
*
* https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API/File_drag_and_drop
*/
function drop_handler(ev) {
ev.preventDefault();
let file;
if (ev.dataTransfer.items) {
const item = ev.dataTransfer.items[0];
if (item.kind !== "file") return;
file = item.getAsFile();
} else {
file = ev.dataTransfer.files[0];
}
console.log(file);
document.body.className = "editor-active";
img.src = URL.createObjectURL(file);
img.onload = () => draw(true);
}
/**
* Creates a download of the edited image in full resolution by creating a link
* and virtually clicking it.
*
* @param {PointerEvent} event - supplied by event listener
*/
function save_image(event) {
event.preventDefault();
draw(false);
const dataUrl = canvas.toDataURL("image/png");
// downloading only works with links but not window.open
const link = document.createElement("a");
link.href = dataUrl;
link.download = "imagine.png";
link.click();
}
/**
* Uses the navigator.share API to share the edited image in full reslution.
*
* @param {PointerEvent} event - supplied by event listener
*/
function share_image(event) {
event.preventDefault();
if (!navigator.share) {
console.log("navigator.share does not exist");
return;
}
canvas.toBlob(async (blob) => {
if (!blob) return;
const file = new File([blob], "imagine.png", { type: "image/png" });
try {
await navigator.share({ files: [file] });
} catch (error) {
console.log("Error sharing:", error);
}
}, "image/png");
}
/**
* Set all inputs of a setting to the value of the input that changed it.
*
* @param {Event} event - supplied by event listener
*/
function settings_apply(event) {
const changed_setting = event.target.id;
const new_value = event.target.value;
// update all inputs for that setting (mobile and desktop) to the new value
for (let element of settings[changed_setting].elements) {
if (element == event.target) continue;
element.value = new_value;
}
draw(true);
}
/**
* Render a lensflare shader for every pixel on the canvas.
*
* @param {number} pos_x - x position of the lensflare in the range [-0.5,0.5]
* @param {number} pos_y - y position of the lensflare in the range [-0.5,0.5]
* https://www.shadertoy.com/view/ldSXWK
*/
function lensflare(pos_x, pos_y) {
const imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
const pixel_count = imgdata.data.length / 4;
const aspect_ratio = canvas.width / canvas.height;
for (let i = 0; i < pixel_count; i++) {
const x = i % canvas.width;
const y = i / canvas.width;
const u = (x / canvas.width - 0.5) * aspect_ratio;
const v = y / canvas.height - 0.5;
const intensity = 1.5 * 255;
const uv_len = u * u + v * v;
const uvd_x = u * uv_len;
const uvd_y = v * uv_len;
const uvd_len = uvd_x * uvd_x + uvd_y * uvd_y;
const uvd_pos_x = uvd_x + pos_x;
const uvd_pos_y = uvd_y + pos_y;
let temp = uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y;
const f2 = Math.max(1.0 / (1.0 + 32.0 * temp * 0.64), 0.0) * 0.1;
const f22 = Math.max(1.0 / (1.0 + 32.0 * temp * 0.72), 0.0) * 0.08;
const f23 = Math.max(1.0 / (1.0 + 32.0 * temp * 0.81), 0.0) * 0.06;
let uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
let uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
let uvx_pos_x = uvx_x + pos_x;
let uvx_pos_y = uvx_y + pos_y;
temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y;
const f4 = Math.max(0.01 - temp * 0.16, 0.0) * 6.0;
const f42 = Math.max(0.01 - temp * 0.2, 0.0) * 5.0;
const f43 = Math.max(0.01 - temp * 0.25, 0.0) * 3.0;
uvx_x = u * (1 + 0.4) + uvd_x * 0.4;
uvx_y = v * (1 + 0.4) + uvd_y * 0.4;
uvx_pos_x = uvx_x + pos_x;
uvx_pos_y = uvx_y + pos_y;
temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y;
const f5 = Math.max(0.01 - temp * 0.04, 0.0) * 2.0;
const f52 = Math.max(0.01 - temp * 0.16, 0.0) * 2.0;
const f53 = Math.max(0.01 - temp * 0.36, 0.0) * 2.0;
uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
uvx_pos_x = uvx_x - pos_x;
uvx_pos_y = uvx_y - pos_y;
temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y;
const f6 = Math.max(0.01 - temp * 0.9, 0.0) * 6.0;
const f62 = Math.max(0.01 - temp * 0.1, 0.0) * 3.0;
const f63 = Math.max(0.01 - temp * 0.12, 0.0) * 5.0;
imgdata.data[4 * i + 0] +=
1.2 * ((f2 + f4 + f5 + f6) * 1.3 - uvd_len * 0.05) * intensity;
imgdata.data[4 * i + 1] +=
1.5 * ((f22 + f42 + f52 + f62) * 1.3 - uvd_len * 0.05) * intensity;
imgdata.data[4 * i + 2] +=
1.3 * ((f23 + f43 + f53 + f63) * 1.3 - uvd_len * 0.05) * intensity;
imgdata.data[4 * i + 3] = 255;
}
ctx.putImageData(imgdata, 0, 0);
}
/**
* Amply filters and lensflare to the optionally scaled image, to only
* calculate on pixels the user can see.
*
* @param {bool} viewport_scale - render image scaled to viewport or in full
* resolution
*/
function draw(viewport_scale) {
const filter = Object.entries(settings)
.map(
([setting, { elements, filter }]) =>
`${setting}(${filter(elements[0].value)})`,
)
.join(" ");
// set the resolution to the original and then scale down to the viewport to
// only calculate the filter on pixels the user can see.
canvas.height = img.naturalHeight;
canvas.width = img.naturalWidth;
if (viewport_scale) {
canvas.height = canvas.clientHeight;
canvas.width = canvas.clientWidth;
}
ctx.filter = filter;
console.log(filter);
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
ctx.filter = "";
if (lensflare_active) {
lensflare(cursor.x, cursor.y);
}
}
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