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authorOrangerot <purple@orangerot.dev>2024-12-08 08:37:58 +0100
committerOrangerot <purple@orangerot.dev>2024-12-08 08:37:58 +0100
commit97718c9619739078799a89cc2a03f03397e3224d (patch)
tree7665422908eca26473722d0afd482cf2d727c914 /main.js
parent777527d0a83853e22580c196face78f07692e464 (diff)
fix: moved all shader logic into lensflare function
Diffstat (limited to 'main.js')
-rw-r--r--main.js150
1 files changed, 60 insertions, 90 deletions
diff --git a/main.js b/main.js
index 09f3f13..d1e0684 100644
--- a/main.js
+++ b/main.js
@@ -80,81 +80,66 @@ function settings_apply(event) {
draw(true);
}
-function length(vec) {
- return Math.sqrt(vec.reduce((acc, e) => acc + e * e, 0))
-}
-function mul(vec, scalar) {
- return vec.map(e => e * scalar);
-}
-function add(vec_a, vec_b) {
- return vec_a.map((e, i) => e + vec_b[i]);
-}
-function mix(vec_x, vec_y, scalar) {
- return add(mul(vec_x, 1 - scalar), mul(vec_y, scalar));
-}
-
-function len_add_mul(vev_a, vec_b, scalar) {
-
-}
-
// https://www.shadertoy.com/view/ldSXWK
-function lensflare(u, v, pos_x, pos_y) {
- const intensity = 1.5;
- const uv_len = Math.sqrt(u * u + v * v);
- const uvd_x = u * uv_len;
- const uvd_y = v * uv_len;
- const uvd_len = Math.sqrt(uvd_x * uvd_x + uvd_y * uvd_y);
-
- const uvd_pos_x = uvd_x + pos_x;
- const uvd_pos_y = uvd_y + pos_y;
- let temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .8 * .8
- const f2 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.1;
- temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .85 * .85
- const f22 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.08;
- temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .9 * .9
- const f23 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.06;
-
- let uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
- let uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
- let uvx_pos_x = uvx_x + pos_x;
- let uvx_pos_y = uvx_y + pos_y;
-
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .4 * .4
- const f4 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 6.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .45 * .45
- const f42 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 5.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .5 * .5
- const f43 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 3.0;
-
- uvx_x = u * (1 + 0.4) + uvd_x * 0.4;
- uvx_y = v * (1 + 0.4) + uvd_y * 0.4;
- uvx_pos_x = uvx_x + pos_x;
- uvx_pos_y = uvx_y + pos_y;
-
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .2 * .2
- const f5 = Math.max(0.01 - Math.pow((temp), 2.475), .0) * 2.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .4 * .4
- const f52 = Math.max(0.01 - Math.pow((temp), 2.475), .0) * 2.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .6 * .6
- const f53 = Math.max(0.01 - Math.pow((temp), 2.75), .0) * 2.0;
-
- uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
- uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
- uvx_pos_x = uvx_x - pos_x;
- uvx_pos_y = uvx_y - pos_y;
-
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .3 * .3
- const f6 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 6.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .325 * .325
- const f62 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 3.0;
- temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .35 * .35
- const f63 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 5.0;
-
- return [
- ((f2 + f4 + f5 + f6) * 1.3 - uvd_len * .05) * intensity,
- ((f22 + f42 + f52 + f62) * 1.3 - uvd_len * .05) * intensity,
- ((f23 + f43 + f53 + f63) * 1.3 - uvd_len * .05) * intensity
- ];
+function lensflare(pos_x, pos_y) {
+ const imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
+ const pixel_count = imgdata.data.length / 4;
+ const aspect_ratio = canvas.width / canvas.height;
+ for (let i = 0; i < pixel_count; i++) {
+ const x = i % canvas.width;
+ const y = i / canvas.width;
+ const u = (x / canvas.width - .5) * aspect_ratio;
+ const v = y / canvas.height - .5;
+
+ const intensity = 1.5;
+ const uv_len = Math.sqrt(u * u + v * v);
+ const uvd_x = u * uv_len;
+ const uvd_y = v * uv_len;
+ const uvd_len = Math.sqrt(uvd_x * uvd_x + uvd_y * uvd_y);
+
+ const uvd_pos_x = uvd_x + pos_x;
+ const uvd_pos_y = uvd_y + pos_y;
+ let temp = uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y
+ const f2 = Math.max(1.0 / (1.0 + 32.0 * (temp * .64)), .0) * 0.1;
+ const f22 = Math.max(1.0 / (1.0 + 32.0 * (temp * .72)), .0) * 0.08;
+ const f23 = Math.max(1.0 / (1.0 + 32.0 * (temp * .81)), .0) * 0.06;
+
+ let uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
+ let uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
+ let uvx_pos_x = uvx_x + pos_x;
+ let uvx_pos_y = uvx_y + pos_y;
+
+ temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
+ const f4 = Math.max(0.01 - Math.pow((temp * .16), 1.2), .0) * 6.0;
+ const f42 = Math.max(0.01 - Math.pow((temp * .2025), 1.2), .0) * 5.0;
+ const f43 = Math.max(0.01 - Math.pow((temp * .25), 1.2), .0) * 3.0;
+
+ uvx_x = u * (1 + 0.4) + uvd_x * 0.4;
+ uvx_y = v * (1 + 0.4) + uvd_y * 0.4;
+ uvx_pos_x = uvx_x + pos_x;
+ uvx_pos_y = uvx_y + pos_y;
+
+ temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
+ const f5 = Math.max(0.01 - Math.pow((temp * .04), 2.475), .0) * 2.0;
+ const f52 = Math.max(0.01 - Math.pow((temp * .16), 2.475), .0) * 2.0;
+ const f53 = Math.max(0.01 - Math.pow((temp * .36), 2.75), .0) * 2.0;
+
+ uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
+ uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
+ uvx_pos_x = uvx_x - pos_x;
+ uvx_pos_y = uvx_y - pos_y;
+
+ temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
+ const f6 = Math.max(0.01 - Math.pow(temp * .9, 0.8), .0) * 6.0;
+ const f62 = Math.max(0.01 - Math.pow(temp * .1, 0.8), .0) * 3.0;
+ const f63 = Math.max(0.01 - Math.pow(temp * .12, 0.8), .0) * 5.0;
+
+ imgdata.data[4 * i + 0] += 1.2 * ((f2 + f4 + f5 + f6) * 1.3 - uvd_len * .05) * intensity * 255;
+ imgdata.data[4 * i + 1] += 1.5 * ((f22 + f42 + f52 + f62) * 1.3 - uvd_len * .05) * intensity * 255;
+ imgdata.data[4 * i + 2] += 1.3 * ((f23 + f43 + f53 + f63) * 1.3 - uvd_len * .05) * intensity * 255;
+ imgdata.data[4 * i + 3] = 255;
+ }
+ ctx.putImageData(imgdata, 0, 0);
}
function draw(viewport_scale) {
@@ -175,22 +160,7 @@ function draw(viewport_scale) {
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
ctx.filter = '';
- var imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
- const pixel_count = imgdata.data.length / 4;
- for (let i = 0; i < pixel_count; i++) {
- let x = i % canvas.width;
- let y = i / canvas.width;
- let u = (x / canvas.width - .5) * canvas.width / canvas.height;
- let v = y / canvas.height - .5;
-
- let color = lensflare(u, v, 0.3, 0.3);
- const a = (color[0] + color[1] + color[2]) / 3;
- imgdata.data[4 * i] += 1.2 * color[0] * 255;
- imgdata.data[4 * i + 1] += 1.5 * color[1] * 255;
- imgdata.data[4 * i + 2] += 1.3 * color[2] * 255;
- imgdata.data[4 * i + 3] = 255;
- }
- ctx.putImageData(imgdata, 0, 0);
+ lensflare(.3,.3);
}