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/*
 * Tux-Town is a chill life-simulation game. 
 * Copyright (C) 2025  orangerot <me@orangerot.dev>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#include <raylib.h>
#include "assets.h"
#include <stddef.h>

#ifndef WORLD_H
#define WORLD_H

struct World {
  Image map;
  Texture map_texture;
  Color *map_data;
  size_t size;
  Model floor;
  Model wall;
  struct Decoration {} decoration[256];
};

void gen_terrain(struct World *world);
void gen_room(struct World *world);
void draw_world(struct World *world);
#endif