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author | Orangerot <purple@orangerot.dev> | 2025-06-12 00:51:42 +0200 |
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committer | Orangerot <purple@orangerot.dev> | 2025-06-12 00:51:42 +0200 |
commit | f13cac1a0d67418dbce84ad4baad59af3327117b (patch) | |
tree | d2b794c079da2371230c66ad32aca5a48aefc5c8 /world.h | |
parent | fe42371c8c5b80b174372de846fafb7590fc3ff1 (diff) |
Diffstat (limited to 'world.h')
-rw-r--r-- | world.h | 19 |
1 files changed, 19 insertions, 0 deletions
@@ -1,3 +1,21 @@ +/* + * Tux-Town is a chill life-simulation game. + * Copyright (C) 2025 orangerot <me@orangerot.dev> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + #include <raylib.h> #include "assets.h" #include <stddef.h> @@ -16,6 +34,7 @@ struct World { }; void gen_terrain(struct World *world); +void gen_room(struct World *world); void draw_world(struct World *world); #endif |