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-rw-r--r--characters.h4
-rw-r--r--game.c82
-rw-r--r--main.c6
3 files changed, 46 insertions, 46 deletions
diff --git a/characters.h b/characters.h
index 679f394..5a2c8cf 100644
--- a/characters.h
+++ b/characters.h
@@ -46,7 +46,7 @@ uint32_t characters[96] = {
0b111001000011100100001000000000, // F
0b011001000010000101000110000000, // G
0b101001010011100101001010000000, // H
- 0b111000100001000010001110000000, // I
+ 0b011100010000100001000111000000, // I
0b111000010000100101000110000000, // J
0b101001010011000101001010000000, // K
0b100001000010000100001110000000, // L
@@ -78,7 +78,7 @@ uint32_t characters[96] = {
0b011000100011100010000100000000, // f
0b000001110010100111000010011100, // g
0b100001000011100101001010000000, // h
- 0b100000000010000100001100000000, // i
+ 0b010000000001000010000110000000, // i
0b010000000001000010000100011000, // j
0b100001000010100110001010000000, // k
0b110000100001000010001110000000, // l
diff --git a/game.c b/game.c
index 73373c0..e9846b8 100644
--- a/game.c
+++ b/game.c
@@ -184,34 +184,33 @@ void mouse_button_callback(int button, int action, int mods) {
}
-void init() {
- bricks_append(
- &bricks,
- (struct brick) {
- .front = {.x = 10, .y = 5, .val = 3},
- .back = {.x = 11, .y = 5, .val = 2},
- }
- );
+void init(struct image canvas) {
+ camera_x = canvas.width / 2;
+ camera_y = canvas.height / 2;
+
bricks_append(
&bricks,
(struct brick) {
- .front = {.x = 12, .y = 5, .val = 2},
- .back = {.x = 13, .y = 5, .val = 5},
+ .front = {.x = 0, .y = 0, .val = 3},
+ .back = {.x = 1, .y = 0, .val = 2},
}
);
- hand_count = 3;
- hand[0] = (struct brick) {
- .front = {.x = 12, .y = 5, .val = 0},
- .back = {.x = 13, .y = 5, .val = 3},
+ hand[hand_count++] = (struct brick) {
+ .front = {.val = 0},
+ .back = {.val = 3},
+ };
+ hand[hand_count++] = (struct brick) {
+ .front = {.val = 4},
+ .back = {.val = 1},
};
- hand[1] = (struct brick) {
- .front = {.x = 12, .y = 5, .val = 4},
- .back = {.x = 13, .y = 5, .val = 1},
+ hand[hand_count++] = (struct brick) {
+ .front = {.val = 2},
+ .back = {.val = 5},
};
- hand[2] = (struct brick) {
- .front = {.x = 12, .y = 5, .val = 2},
- .back = {.x = 13, .y = 5, .val = 5},
+ hand[hand_count++] = (struct brick) {
+ .front = {.val = 2},
+ .back = {.val = 5},
};
}
@@ -225,12 +224,7 @@ void draw( struct image canvas, struct image texture, size_t xpos, size_t ypos,
}
}
-void
-draw_character(
- struct image canvas,
- char *character,
- size_t xpos, size_t ypos
-) {
+void draw_glyph( struct image canvas, uint32_t glyph, size_t xpos, size_t ypos, struct color color) {
struct image texture = {
.width = 5,
.height = 6,
@@ -238,28 +232,27 @@ draw_character(
.buf = (uint32_t[30]) {0}
};
- for (size_t i = 0; character[i]; i++) {
- const uint32_t bitmask = characters[character[i] - ' '];
- texture.buf = (uint32_t[30]) {0};
+ texture.buf = (uint32_t[30]) {0};
- for (size_t y = 0; y < texture.height; y++) {
- for (size_t x = 0; x < texture.width; x++) {
- if ((bitmask >> ((texture.height - y - 1) * texture.width + (texture.width - x - 1))) & 1) {
- texture.buf[y * texture.width + x] = -1;
- }
+ for (size_t y = 0; y < texture.height; y++) {
+ for (size_t x = 0; x < texture.width; x++) {
+ if ((glyph >> ((texture.height - y - 1) * texture.width + (texture.width - x - 1))) & 1) {
+ texture.color[y * texture.width + x] = color;
}
}
- draw(canvas, texture, xpos + i * texture.width, ypos, 0);
}
+ draw(canvas, texture, xpos, ypos, 0);
}
-//void
-//draw_text(
-//
-//)
+void print(struct image canvas, char *string, size_t xpos, size_t ypos, struct color color) {
+ for (size_t i = 0; string[i]; i++) {
+ uint32_t glyph = characters[string[i] - ' '];
+ draw_glyph(canvas, glyph, xpos + i * 5, ypos, color);
+ }
+}
void render(struct image canvas) {
- for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i;
+ for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = 0;
// domino playground
for (size_t i = 0; i < bricks.count; i++) {
@@ -280,13 +273,20 @@ void render(struct image canvas) {
draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x, b->front.y, b->front.vertical);
}
+ draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, 50, 50, (struct color) {255, 255, 0, 255});
+
// active
if (has_active) {
draw(canvas, red_and_peach_dominoes[active.back.val][active.front.val], CLAMP(mouse_x + active.front.x, 0, canvas.width), CLAMP(mouse_y + active.front.y, 0, canvas.height), active.front.vertical);
}
// character
- draw_character(canvas, "Hallo Welt", 50, 20); // debugging
+ char title[] = "domino dungeon";
+ char inventory[] = "Inventory";
+ // print(canvas, title, (canvas.width - (sizeof(title)-1) * 5) / 2, 5, (struct color) {255, 255, 255, 255});
+ print(canvas, inventory, (canvas.width - (sizeof(inventory)-1) * 5) / 2, canvas.height - DOMINO_WIDTH - 10, (struct color) {255, 255, 255, 255});
+ print(canvas, "Drag Dominos from your inventory onto the chain to", 3, 2, (struct color) {255, 255, 255, 255});
+ print(canvas, "reach the goal. Press [R] to rotate", 3, 9, (struct color) {255, 255, 255, 255});
}
diff --git a/main.c b/main.c
index c6ff1ca..a278597 100644
--- a/main.c
+++ b/main.c
@@ -22,8 +22,8 @@ unsigned int VAO;
extern void key_callback(int key, int scancode, int action, int mods);
extern void cursor_position_callback(int xpos, int ypos);
extern void mouse_button_callback(int button, int action, int mods);
-extern void init();
-extern void render(struct image img);
+extern void init(struct image canvas);
+extern void render(struct image canvas);
uint32_t buffer[256 * 240] = {0};
@@ -252,7 +252,7 @@ int main() {
glUseProgram(shader_program);
glUniform1i(glGetUniformLocation(shader_program, "texture1"), 0);
- init();
+ init(canvas);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, true);