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authororangerot <orangerot@orangerot.dev>2025-10-15 07:18:13 +0200
committerorangerot <orangerot@orangerot.dev>2025-10-15 07:18:13 +0200
commit1f4d0d39cc2c63111b2e14cb6a83818652e0944b (patch)
tree7feadc68c00c524ec4ce0075f0a138f2fa3e5897
parent510eae42763ae59def576bcc6e72b44083ec1d41 (diff)
feat: place brick on previews
-rw-r--r--game.c95
1 files changed, 63 insertions, 32 deletions
diff --git a/game.c b/game.c
index a34aafc..cf6a394 100644
--- a/game.c
+++ b/game.c
@@ -23,6 +23,9 @@ size_t hand_count = 0;
struct brick active = {0};
int has_active = 0;
+struct brick preview[256] = {0};
+size_t preview_count = 0;
+
struct eye direction[4] = {
{.x = 0, .y = -1},
{.x = -2, .y = 0},
@@ -30,6 +33,39 @@ struct eye direction[4] = {
{.x = 0, .y = 1},
};
+void get_prewiews() {
+ preview_count = 0;
+ for (size_t i = 0; i < bricks.count * 2; i++) {
+ struct eye e = bricks.items.eye[i];
+ if (e.val != active.front.val) continue;
+
+ struct brick p = active;
+ p.front.x = e.x;
+ p.front.y = e.y;
+ p.back.x = e.x + 1;
+ p.back.y = e.y;
+ struct brick previews[4] = {p, p, p, p};
+ for (size_t ii = 0; ii < 4; ii++) {
+ previews[ii].front.x += direction[ii].x;
+ previews[ii].front.y += direction[ii].y;
+ previews[ii].front.val = 0;
+
+ previews[ii].back.x += direction[ii].x;
+ previews[ii].back.y += direction[ii].y;
+
+ for (size_t iii = 0; iii < bricks.count * 2; iii++) {
+ previews[ii].front.val |= ((bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
+ (bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y));
+ }
+ }
+
+ for (size_t ii = 0; ii < 4; ii++) {
+ if (!previews[ii].front.val)
+ preview[preview_count++] = previews[ii];
+ }
+ }
+}
+
void key_callback(int key, int scancode, int action, int mods) {
if (action != GLFW_PRESS) return;
switch (key) {
@@ -47,6 +83,7 @@ void cursor_position_callback(int xpos, int ypos) {
void mouse_button_callback(int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
+ // pick up brick from hand
for (size_t i = 0; i < hand_count; i++) {
struct brick *b = &hand[i];
if (!has_active) {
@@ -62,14 +99,36 @@ void mouse_button_callback(int button, int action, int mods) {
hand[i - 1] = hand[i];
}
}
- if (has_active) hand_count--;
+ if (has_active) {
+ hand_count--;
+ get_prewiews();
+ }
}
printf("click!\n");
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE) {
if (has_active) {
has_active = 0;
- hand[hand_count++] = active;
+
+ size_t min_dist = -1;
+ for (size_t i = 0; i < preview_count; i++) {
+ int active_x = active.front.x + mouse_x + DOMINO_WIDTH / 2;
+ int active_y = active.front.y + mouse_y + DOMINO_HEIGHT / 2;
+ int preview_x = preview[i].front.x * EYE_SIZE + DOMINO_WIDTH / 2;
+ int preview_y = preview[i].front.y * EYE_SIZE + DOMINO_HEIGHT / 2;
+ preview[i].front.val = (active_x - preview_x) * (active_x - preview_x) + (active_y - preview_y) * (active_y - preview_y);
+ if (min_dist == (size_t)-1) min_dist = 1;
+ if (preview[i].front.val < preview[min_dist].front.val) min_dist = i;
+ }
+
+ if (preview[min_dist].front.val < EYE_SIZE * EYE_SIZE && preview_count) {
+ preview[min_dist].front.val = active.front.val;
+ preview[min_dist].back.val = active.back.val;
+ bricks_append(&bricks, preview[min_dist]);
+ } else {
+ hand[hand_count++] = active;
+ }
+ preview_count = 0;
}
}
@@ -160,36 +219,8 @@ void render(struct image canvas) {
draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE);
}
- if (has_active) {
- for (size_t i = 0; i < bricks.count * 2; i++) {
- struct eye e = bricks.items.eye[i];
- if (e.val != active.front.val) continue;
-
- struct brick p = active;
- p.front.x = e.x;
- p.front.y = e.y;
- p.back.x = e.x + 1;
- p.back.y = e.y;
- struct brick previews[4] = {p, p, p, p};
- for (size_t ii = 0; ii < 4; ii++) {
- previews[ii].front.x += direction[ii].x;
- previews[ii].front.y += direction[ii].y;
- previews[ii].front.val = 0;
-
- previews[ii].back.x += direction[ii].x;
- previews[ii].back.y += direction[ii].y;
-
- for (size_t iii = 0; iii < bricks.count * 2; iii++) {
- previews[ii].front.val |= ((bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
- (bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y));
- }
- }
-
- for (size_t ii = 0; ii < 4; ii++) {
- if (!previews[ii].front.val)
- draw(canvas, white_and_blue_dominoes[active.back.val][active.front.val], previews[ii].front.x * EYE_SIZE, previews[ii].front.y * EYE_SIZE);
- }
- }
+ for (size_t i = 0; i < preview_count; i++) {
+ draw(canvas, white_and_blue_dominoes[active.back.val][active.front.val], preview[i].front.x * EYE_SIZE, preview[i].front.y * EYE_SIZE);
}
// hand