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#pragma once
#include "MedalWinner.h"
#include "CompetitorWithResults.h"
#include <QAbstractListModel>
#include <QNetworkAccessManager>
#include <qcontainerfwd.h>
#include <set>
#include <QJsonObject>
#include <QJsonDocument>
#include <QString>
#include <QList>
#include "EventInfo.h"
using namespace std;
class SportModel : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(QString discipline READ discipline WRITE setDiscipline NOTIFY disciplineChanged);
public:
enum Role
{
EventName = Qt::UserRole + 1,
Competitors
};
explicit SportModel(QObject *parent = nullptr);
void setDiscipline(QJsonObject discipline)
{
this->o_discipline = QJsonObject(discipline);
}
virtual int rowCount(const QModelIndex &parent) const override;
virtual QVariant data(const QModelIndex &index, int role) const override;
virtual QHash<int, QByteArray> roleNames() const override;
set<QString> getCategories();
QList<CompetitorWithResults*> getCompetitorsByCategory(QString category); // TODO ref instead of obj
QList<MedalWinner*> getCompetitorsWithMedal(); // TODO ref instead of obj
// filter to change the current competitor list
void lastName(QList<Competitor*> &competitors); // TODO ref instead of obj
void filterByName(QList<Competitor*> &competitors, QString name); // TODO ref instead of obj
void filterByCountry(QList<Competitor*> &competitors, QString nocShort); // TODO ref instead of obj
// sort functions to change the order of the current competitor list
void sortByName(QList<Competitor*> &competitors); // TODO ref instead of obj
void sortByCountry(QList<Competitor*> &competitors); // TODO ref instead of obj
void sortByResult(QList<CompetitorWithResults*> &competitors); // TODO ref instead of obj
void sortByMedals(QList<MedalWinner*> &competitors); // TODO ref instead of obj
void reverseOrder(QList<Competitor*> &competitors); // TODO ref instead of obj
// statistic function
void addRelativeToFirst(QList<CompetitorWithResults*> &competitors); // TODO ref instead of obj
QString discipline() const;
void setDiscipline(const QString &discipline);
public slots:
void request(QString discipline);
void parseData();
signals:
void disciplineChanged();
private:
QList<EventInfo *> m_sportList;
QString m_discipline;
QNetworkAccessManager m_networkManager;
QNetworkReply *m_reply = nullptr;
// data from api
QJsonObject o_discipline;
bool validateDiscipline();
void filterCompetitors(QList<Competitor*> &competitors, QString filter); // TODO ref instead of obj
QJsonObject createCompetitorWithMedals(QJsonObject medalComp);
// function for statistic calculation
float calcRelativeStat(QString ref, QString val);
};
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