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#include <QGuiApplication>
#include <QQmlEngine>
#include <QQmlContext>
#include <QQmlComponent>
// networking
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QUrl>
#include <QUrlQuery>
// json parsing
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonObject>
#include <QVariantMap>
#include <QJsonArray>
// console output
#include <QDebug>
// #include <iostream>
#include "../model/Sport.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlEngine engine;
QQmlContext *objectContext = new QQmlContext(engine.rootContext());
SportModel model;
model.request();
objectContext->setContextProperty("sports", &model);
QQmlComponent component(&engine, "qrc:/qt/qml/itat/res/gui/application.qml");
QObject *object = component.create(objectContext);
// ... delete object and objectContext when necessary
// create custom temporary event loop on stack
QEventLoop eventLoop;
// "quit()" the event-loop, when the network request "finished()"
QNetworkAccessManager mgr;
QObject::connect(&mgr, SIGNAL(finished(QNetworkReply*)), &eventLoop, SLOT(quit()));
QString endpoint { "https://sph-s-api.olympics.com/summer/schedules/api/ENG/schedule/discipline/ARC" };
// the HTTP request
QNetworkRequest req( (QUrl( endpoint )) );
QNetworkReply *reply = mgr.get(req);
eventLoop.exec(); // blocks stack until "finished()" has been called
if (reply->error() == QNetworkReply::NoError) {
//success
QString strReply = (QString)reply->readAll();
//parse json
// qDebug() << "Response:" << strReply;
QJsonDocument jsonResponse = QJsonDocument::fromJson(strReply.toUtf8());
QJsonObject jsonObj = jsonResponse.object();
qDebug() << "Competitor:" << jsonObj["units"][0]["competitors"][0]["name"].toString();
delete reply;
}
else {
//failure
qDebug() << "Failure" <<reply->errorString();
delete reply;
}
return app.exec();
}
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