let canvas; let video; let ctx; let settings = { brightness: {}, saturate: {}, contrast: {}, blur: { filter: value => value * canvas.width / 100 + 'px' } }; const img = new Image(); // wait for site to be parsed so element can be found document.addEventListener("DOMContentLoaded", function() { canvas = document.getElementById("myCanvas"); ctx = canvas.getContext("2d"); video = document.getElementById("video"); document.getElementById("back").addEventListener("click", () => document.body.className = "import-active"); // bind listeners document.getElementById("take-picture").addEventListener("click", use_camera); document.getElementById("cheese").addEventListener("click", take_picture); document.getElementById("upload-image").addEventListener("change", upload_image) document.getElementById("save").addEventListener("click", save_image) document.getElementById("share").addEventListener("click", share_image) window.addEventListener("resize", () => draw(true)) video.addEventListener("canplay", function() { const width = 320; let height = video.videoHeight / (video.videoWidth / width); // Firefox currently has a bug where the height can't be read from // the video, so we will make assumptions if this happens. if (isNaN(height)) { height = width / (4 / 3); } video.width = width; video.height = height; }); for (let setting in settings) { // make an array out of an iterable const elements = [...document.getElementsByClassName(setting)]; settings[setting].elements = elements; // if filter is not definded, use identity function settings[setting].filter ||= value => value; for (let element of elements) { element.addEventListener("input", settings_apply); } const reset_elements = document.getElementsByClassName(setting + "-reset"); for (let reset_element of reset_elements) { reset_element.addEventListener("click", () => reset_all(setting)); } } }); function reset_all(setting) { console.log("reseting " + setting); for (let element of settings[setting].elements) { element.value = element.defaultValue; } draw(true); } function use_camera() { navigator.mediaDevices .getUserMedia({ video: true, audio: false }) .then((stream) => { video.srcObject = stream; video.play(); document.body.className = "camera-active"; }) .catch((err) => { console.error(`An error occurred: ${err}`); }); } function take_picture() { canvas.width = video.width; canvas.height = video.height; ctx.drawImage(video, 0, 0, canvas.width, canvas.height); img.src = canvas.toDataURL("image/png"); img.onload = () => draw(true); document.body.className = "editor-active"; } function upload_image() { document.body.className = "editor-active"; console.log(this.files[0]); img.src = URL.createObjectURL(this.files[0]); img.onload = () => draw(true); } function save_image(event) { event.preventDefault(); draw(false); const dataUrl = canvas.toDataURL("image/png"); // downloading only works with links but not window.open const link = document.createElement('a'); link.href = dataUrl; link.download = 'imagine.png'; link.click(); } function share_image(event) { event.preventDefault(); if (!navigator.share) { console.log("navigator.share does not exist"); return; } canvas.toBlob(async (blob) => { if (!blob) return; const file = new File([blob], 'imagine.png', {type: 'image/png'}); try { await navigator.share({files: [file]}); } catch (error) { console.log('Error sharing:', error); } }, 'image/png'); } function settings_apply(event) { const changed_setting = event.target.id; const new_value = event.target.value; // update all inputs for that setting (mobile and desktop) to the new value for (let element of settings[changed_setting].elements) { if (element == event.target) continue; element.value = new_value; } draw(true); } // https://www.shadertoy.com/view/ldSXWK function lensflare(pos_x, pos_y) { const imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height); const pixel_count = imgdata.data.length / 4; const aspect_ratio = canvas.width / canvas.height; for (let i = 0; i < pixel_count; i++) { const x = i % canvas.width; const y = i / canvas.width; const u = (x / canvas.width - .5) * aspect_ratio; const v = y / canvas.height - .5; const intensity = 1.5 * 255; const uv_len = u * u + v * v; const uvd_x = u * uv_len; const uvd_y = v * uv_len; const uvd_len = uvd_x * uvd_x + uvd_y * uvd_y; const uvd_pos_x = uvd_x + pos_x; const uvd_pos_y = uvd_y + pos_y; let temp = uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y const f2 = Math.max(1.0 / (1.0 + 32.0 * temp * .64), .0) * 0.1; const f22 = Math.max(1.0 / (1.0 + 32.0 * temp * .72), .0) * 0.08; const f23 = Math.max(1.0 / (1.0 + 32.0 * temp * .81), .0) * 0.06; let uvx_x = u * (1 + 0.5) + uvd_x * 0.5; let uvx_y = v * (1 + 0.5) + uvd_y * 0.5; let uvx_pos_x = uvx_x + pos_x; let uvx_pos_y = uvx_y + pos_y; temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y const f4 = Math.max(0.01 - temp * .16, .0) * 6.0; const f42 = Math.max(0.01 - temp * .20, .0) * 5.0; const f43 = Math.max(0.01 - temp * .25, .0) * 3.0; uvx_x = u * (1 + 0.4) + uvd_x * 0.4; uvx_y = v * (1 + 0.4) + uvd_y * 0.4; uvx_pos_x = uvx_x + pos_x; uvx_pos_y = uvx_y + pos_y; temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y const f5 = Math.max(0.01 - temp * .04, .0) * 2.0; const f52 = Math.max(0.01 - temp * .16, .0) * 2.0; const f53 = Math.max(0.01 - temp * .36, .0) * 2.0; uvx_x = u * (1 + 0.5) + uvd_x * 0.5; uvx_y = v * (1 + 0.5) + uvd_y * 0.5; uvx_pos_x = uvx_x - pos_x; uvx_pos_y = uvx_y - pos_y; temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y const f6 = Math.max(0.01 - temp * .9, .0) * 6.0; const f62 = Math.max(0.01 - temp * .1, .0) * 3.0; const f63 = Math.max(0.01 - temp * .12, .0) * 5.0; imgdata.data[4 * i + 0] += 1.2 * ((f2 + f4 + f5 + f6) * 1.3 - uvd_len * .05) * intensity; imgdata.data[4 * i + 1] += 1.5 * ((f22 + f42 + f52 + f62) * 1.3 - uvd_len * .05) * intensity; imgdata.data[4 * i + 2] += 1.3 * ((f23 + f43 + f53 + f63) * 1.3 - uvd_len * .05) * intensity; imgdata.data[4 * i + 3] = 255; } ctx.putImageData(imgdata, 0, 0); } function draw(viewport_scale) { const filter = Object.entries(settings) .map(([setting, { elements, filter }]) => `${setting}(${filter(elements[0].value)})`) .join(" ") // set the resolution to the original and then scale down to the viewport to // only calculate the filter on pixels the user can see. canvas.height = img.naturalHeight; canvas.width = img.naturalWidth; if (viewport_scale) { canvas.height = canvas.clientHeight; canvas.width = canvas.clientWidth; } ctx.filter = filter console.log(filter); ctx.drawImage(img, 0, 0, canvas.width, canvas.height); ctx.filter = ''; // lensflare(.3,.3); }