let canvas; let ctx; let imports; let settings = { brightness: {}, saturate: {}, contrast: {}, blur: {filter: value => value * canvas.width / 100 + 'px'} }; const img = new Image(); // wait for site to be parsed so element can be found document.addEventListener("DOMContentLoaded", function() { canvas = document.getElementById("myCanvas"); ctx = canvas.getContext("2d"); imports = document.getElementById("imports"); // bind listeners document.getElementById("take-picture").addEventListener("click", take_picture); document.getElementById("upload-image").addEventListener("change", upload_image) document.getElementById("save").addEventListener("click", save_image) document.getElementById("share").addEventListener("click", share_image) window.addEventListener("resize", () => draw(true)) for (let setting in settings) { // make an array out of an iterable const elements = [...document.getElementsByClassName(setting)]; settings[setting].elements = elements; // if filter is not definded, use identity function settings[setting].filter ||= value => value; for (let element of elements) { element.addEventListener("input", settings_apply); } } }) function take_picture() { canvas.classList.remove("is-hidden"); imports.classList.add("is-hidden"); } function upload_image() { canvas.classList.remove("is-hidden"); imports.classList.add("is-hidden"); console.log(this.files[0]); img.src = URL.createObjectURL(this.files[0]); img.onload = () => draw(true); } function save_image() { draw(false); const dataUrl = canvas.toDataURL("image/png"); // downloading only works with links but not window.open const link = document.createElement('a'); link.href = dataUrl; link.download = 'imagine.png'; link.click(); } function share_image() { } function settings_apply(event) { const changed_setting = event.target.id; const new_value = event.target.value; // update all inputs for that setting (mobile and desktop) to the new value for (let element of settings[changed_setting].elements) { if (element == event.target) continue; element.value = new_value; } draw(true); } function draw(viewport_scale) { const filter = Object.entries(settings) .map(([setting, {elements, filter}]) => `${setting}(${filter(elements[0].value)})`) .join(" ") // set the resolution to the original and then scale down to the viewport to // only calculate the filter on pixels the user can see. canvas.height = img.naturalHeight; canvas.width = img.naturalWidth; if (viewport_scale) { canvas.height = canvas.clientHeight; canvas.width = canvas.clientWidth; } ctx.filter = filter console.log(filter); ctx.drawImage(img, 0, 0, canvas.width, canvas.height); }