From d5a89c35f1e2e481a01b151616d5ad9e33da20de Mon Sep 17 00:00:00 2001 From: orangerot Date: Tue, 14 Oct 2025 15:09:34 +0200 Subject: fix: domino draw margin --- game.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'game.c') diff --git a/game.c b/game.c index 14a8e67..56f2a4a 100644 --- a/game.c +++ b/game.c @@ -32,13 +32,14 @@ void cursor_position_callback(int xpos, int ypos) { } void mouse_button_callback(int button, int action, int mods) { - printf("click!\n"); if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) { - if (++eyes_back >= NUM_DOMINO_X) { + printf("click!\n"); + if (++eyes_back >= NUM_DOMINO_X - 1) { eyes_back = 0; eyes_front = (eyes_front+1)%NUM_DOMINO_Y; } + printf("%d %d\n", eyes_front, eyes_back); } } @@ -67,8 +68,8 @@ void draw_image(decoded_image img) { for (int y = 0; y < DOMINO_HEIGHT; y++) { for (int x = 0; x < DOMINO_WIDTH; x++) { - img.buf[(b->front.y * 10 + y) * img.width + b->front.x * 10 + x] = - (*(uint32_t*) &domino[b->front.val][b->back.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]); + img.buf[(b->front.y * EYE_SIZE + y) * img.width + b->front.x * EYE_SIZE + x] = + (*(uint32_t*) &domino[b->back.val][b->front.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]); } } } -- cgit v1.2.3