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-rw-r--r--main.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/main.c b/main.c
index 9a65e6e..d092082 100644
--- a/main.c
+++ b/main.c
@@ -4,16 +4,16 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <math.h>
+#include <stdlib.h>
+
+#include "game.h"
unsigned int SCR_WIDTH = 800;
unsigned int SCR_HEIGHT = 600;
-typedef struct decoded_image {
- size_t width;
- size_t height;
- uint32_t *buf;
- ssize_t buf_size;
-} decoded_image;
+extern void character_callback(GLFWwindow* window, unsigned int codepoint);
+extern void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
+extern void draw_image(decoded_image img);
struct decoded_image canvas = {
.width = 256,
@@ -63,7 +63,6 @@ const uint32_t COLOR_RGBA = 0xFF21FF00;
int main(int argc, const char *argv[]) {
canvas.buf = malloc(canvas.buf_size * sizeof(int));
- for (int i = 0; i < canvas.buf_size; i++) canvas.buf[i] = i;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@@ -180,6 +179,8 @@ int main(int argc, const char *argv[]) {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
+ draw_image(canvas);
+
// bind textures on corresponding texture units
glActiveTexture(GL_TEXTURE);
glBindTexture(GL_TEXTURE_2D, texture);