diff options
Diffstat (limited to 'game.c')
| -rw-r--r-- | game.c | 22 |
1 files changed, 19 insertions, 3 deletions
@@ -1,13 +1,17 @@ #include <glad/glad.h> #include <GLFW/glfw3.h> +#include <stdint.h> +#include <stdio.h> #include "game.h" +#include "assets/dominos.h" #define MIN(a,b) (((a)<(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b)) #define CLAMP(x,a,b) (MIN(MAX(x,a),b)) int mouse_x = 0, mouse_y = 0; +int eyes_front = 0, eyes_back = 0; void key_callback(int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; @@ -25,11 +29,23 @@ void cursor_position_callback(int xpos, int ypos) { } void mouse_button_callback(int button, int action, int mods) { - if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {} + printf("click!\n"); + + if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) { + if (++eyes_back >= NUM_DOMINO_X) { + eyes_back = 0; + eyes_front = (eyes_front+1)%NUM_DOMINO_Y; + } + } } void draw_image(decoded_image img) { // for (int i = 0; i < img.buf_size; i++) img.buf[i] = i; - img.buf[CLAMP(mouse_y, 0, img.height) * img.width + - CLAMP(mouse_x, 0, img.width)] = -1; + + for (int y = 0; y < DOMINO_HEIGHT; y++) { + for (int x = 0; x < DOMINO_WIDTH; x++) { + img.buf[(CLAMP(mouse_y, 0, img.height) + y) * img.width + CLAMP(mouse_x, 0, img.width) + x] = + (*(uint32_t*) &domino[eyes_front][eyes_back][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]); + } + } } |
