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authororangerot <orangerot@orangerot.dev>2025-10-14 16:32:45 +0200
committerorangerot <orangerot@orangerot.dev>2025-10-14 16:32:45 +0200
commit9efddf8a1a0f4a2e5b17563718346be84486653d (patch)
treeb2723c1cf6927526438fbff4a23b1529b0cf40b5
parentd5a89c35f1e2e481a01b151616d5ad9e33da20de (diff)
feat: draw function
-rw-r--r--game.c55
-rw-r--r--game.h14
-rw-r--r--main.c8
-rw-r--r--src_build/domino_assets.c18
4 files changed, 65 insertions, 30 deletions
diff --git a/game.c b/game.c
index 56f2a4a..7c788fe 100644
--- a/game.c
+++ b/game.c
@@ -11,11 +11,14 @@
#define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP(x,a,b) (MIN(MAX(x,a),b))
-int mouse_x = 0, mouse_y = 0;
+size_t mouse_x = 0, mouse_y = 0;
int eyes_front = 0, eyes_back = 0;
struct bricks bricks = {0};
+struct brick hand[5];
+size_t hand_count = 0;
+
void key_callback(int key, int scancode, int action, int mods) {
if (action != GLFW_PRESS) return;
switch (key) {
@@ -58,26 +61,48 @@ void init() {
.back = {.x = 13, .y = 5, .val = 5},
}
);
+
+ hand_count = 3;
+ hand[0] = (struct brick) {
+ .front = {.x = 12, .y = 5, .val = 2},
+ .back = {.x = 13, .y = 5, .val = 5},
+ };
+ hand[1] = (struct brick) {
+ .front = {.x = 12, .y = 5, .val = 2},
+ .back = {.x = 13, .y = 5, .val = 5},
+ };
+ hand[2] = (struct brick) {
+ .front = {.x = 12, .y = 5, .val = 2},
+ .back = {.x = 13, .y = 5, .val = 5},
+ };
+}
+
+void
+draw(
+ struct image canvas, struct image texture,
+ size_t xpos, size_t ypos
+) {
+ for (size_t y = 0; y < texture.height; y++) {
+ for (size_t x = 0; x < texture.width; x++) {
+ canvas.buf[(ypos + y) * canvas.width + xpos + x] = texture.buf[y * texture.width + x];
+ }
+ }
}
-void draw_image(decoded_image img) {
- for (size_t i = 0; i < img.buf_size; i++) img.buf[i] = i;
+void render(struct image canvas) {
+ for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i;
+ // domino playground
for (size_t i = 0; i < bricks.count; i++) {
struct brick *b = &bricks.items.brick[i];
-
- for (int y = 0; y < DOMINO_HEIGHT; y++) {
- for (int x = 0; x < DOMINO_WIDTH; x++) {
- img.buf[(b->front.y * EYE_SIZE + y) * img.width + b->front.x * EYE_SIZE + x] =
- (*(uint32_t*) &domino[b->back.val][b->front.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
- }
- }
+ draw(canvas, domino[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE);
}
- for (int y = 0; y < DOMINO_HEIGHT; y++) {
- for (int x = 0; x < DOMINO_WIDTH; x++) {
- img.buf[(CLAMP(mouse_y, 0, img.height) + y) * img.width + CLAMP(mouse_x, 0, img.width) + x] =
- (*(uint32_t*) &domino[eyes_front][eyes_back][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
- }
+ for (size_t i = 0; i < hand_count; i++) {
+ struct brick *b = &hand[i];
+ draw(canvas, domino[b->back.val][b->front.val], (canvas.width - hand_count *(DOMINO_WIDTH + 4))/2 + i * (DOMINO_WIDTH + 4), canvas.height - DOMINO_WIDTH);
}
+
+ draw(canvas,domino[eyes_front][eyes_back], CLAMP(mouse_x, 0, canvas.width), CLAMP(mouse_y, 0, canvas.height));
}
+
diff --git a/game.h b/game.h
index d24d2d7..0cd8b93 100644
--- a/game.h
+++ b/game.h
@@ -5,12 +5,14 @@
#ifndef GAME_H
#define GAME_H
-typedef struct decoded_image {
- size_t width;
- size_t height;
- uint32_t *buf;
- size_t buf_size;
-} decoded_image;
+struct color {
+ unsigned char r,g,b,a;
+};
+
+struct image {
+ size_t width, height, bufsize;
+ union {uint32_t *buf; struct color *color;};
+};
#endif // GAME_H
diff --git a/main.c b/main.c
index 65c70c4..c6ff1ca 100644
--- a/main.c
+++ b/main.c
@@ -23,14 +23,14 @@ extern void key_callback(int key, int scancode, int action, int mods);
extern void cursor_position_callback(int xpos, int ypos);
extern void mouse_button_callback(int button, int action, int mods);
extern void init();
-extern void draw_image(decoded_image img);
+extern void render(struct image img);
uint32_t buffer[256 * 240] = {0};
-struct decoded_image canvas = {
+struct image canvas = {
.width = 256,
.height = 240,
- .buf_size = 256 * 240,
+ .bufsize = 256 * 240,
.buf = buffer,
};
@@ -109,7 +109,7 @@ void loop() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
- draw_image(canvas);
+ render(canvas);
// bind textures on corresponding texture units
glActiveTexture(GL_TEXTURE);
diff --git a/src_build/domino_assets.c b/src_build/domino_assets.c
index e9d9160..7b6b6c6 100644
--- a/src_build/domino_assets.c
+++ b/src_build/domino_assets.c
@@ -13,15 +13,22 @@
#define START_Y 2
void print_domino(unsigned char *data, int width, int n, int posx, int posy) {
- printf(" {");
+ printf(" {.width = %d, .height = %d, .bufsize = %d, .color = (struct color[%d]) {",
+ DOMINO_WIDTH,
+ DOMINO_HEIGHT,
+ DOMINO_WIDTH * DOMINO_HEIGHT,
+ DOMINO_WIDTH * DOMINO_HEIGHT
+ );
for (int y = 0; y < DOMINO_HEIGHT; y++) {
for (int x = 0; x < DOMINO_WIDTH; x++) {
+ printf("{");
for (int i = 0; i < n; i++) {
printf("%3d, ", data[(y + posy) * width * n + (x + posx) * n + i]);
}
+ printf("},");
}
}
- printf("},\n");
+ printf("}},\n");
}
int main(int argc, char **argv) {
@@ -31,6 +38,8 @@ int main(int argc, char **argv) {
unsigned char *data = stbi_load(argv[1], &x, &y, &n, 0);
// n = n < 3 ? n : 3;
+
+ printf("#include \"../game.h\"\n");
printf("#define NUM_DOMINO_X %d\n", NUM_DOMINO_X );
printf("#define NUM_DOMINO_Y %d\n", NUM_DOMINO_Y );
printf("#define DOMINO_WIDTH %d\n", DOMINO_WIDTH );
@@ -38,10 +47,9 @@ int main(int argc, char **argv) {
printf("#define EYE_SIZE %d\n", EYE_SIZE);
printf("#define BYTES_PER_PIXEL %d\n", n);
- printf("unsigned char domino[%d][%d][%d] = {\n",
+ printf("struct image domino[%d][%d] = {\n",
NUM_DOMINO_X,
- NUM_DOMINO_Y,
- DOMINO_WIDTH * DOMINO_HEIGHT * n
+ NUM_DOMINO_Y
);
for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) {